AI Insights · Timothy · January 2022
Top 5 Educational Games on iOS in Turkey Q4 2021
Explore the performance of the top 5 educational games on iOS in Turkey for Q4 2021, featuring trends in weekly revenue, downloads, and active users.
The fourth quarter of 2021 saw notable trends in the performance of the top 5 educational games on the iOS platform in Turkey. Here’s a detailed look at the weekly revenue, downloads, and active users for these popular apps.
Lingokids - Play and Learn
Throughout the quarter, Lingokids - Play and Learn from Monkimun Inc experienced fluctuations in weekly revenue, peaking at approximately $7K in late September before gradually declining to around $4.3K by the end of December. Downloads showed a mixed trend, starting at 2.1K in late September and closing the quarter at 1.9K. Active users showed a slight decline from 6.2K to 5.4K over the same period.
Buddy.ai: Early Learning Games
Buddy.ai: Early Learning Games from MyBuddy.ai saw a significant increase in weekly revenue, reaching a high of $4.3K in early November. Downloads surged mid-quarter, peaking at 6K in early November, while weekly active users rose from 6.1K to an impressive 13.1K during the same period.
Tiny Minies Preschool Learning
Tiny Minies Preschool Learning from Gamester Egitim Bilisim ve Yazilim Teknolojileri maintained a steady weekly revenue, averaging around $1.2K, with a slight dip to $758 by the end of December. Downloads peaked at 2.2K in late October but tapered off to 666 by the end of the quarter. Active users remained relatively stable, with a slight decline from 13.3K to 13.7K.
Learning Kids Games 4 Toddlers
Learning Kids Games 4 Toddlers from Funny Food: Kids Learning Games saw consistent weekly revenue, peaking at $617 in mid-November. Downloads fluctuated, reaching a high of 2K in late November. Active users increased from 3K to 4.4K over the quarter.
Kids Games! Learning 4 Toddler
Kids Games! Learning 4 Toddler, also from Funny Food: Kids Learning Games, maintained a steady weekly revenue, averaging around $300. Downloads were stable, peaking at 1K in late November and December. Active users remained consistent, ending the quarter at approximately 7.8K.
These insights, derived from Sensor Tower data, highlight the dynamic nature of educational game apps in Turkey. For more detailed analytics and trends, visit Sensor Tower.